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MaGeSY ® R-EVOLUTiON™⭐⭐⭐

  • LOC-NESS v1.0.0 R1/R2 WiN MAC-R2R
    May 19th, 2020 ⚡
    Categories: AAX, AU, VST, WiNDOWS, x64, x86

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    LOC-NESS v1.0.0 R1/R2 WiN MAC

    Team R2R | 19 May 2018 | WIN: 17.6 MB | OSX: 85.1 MB

    AU VST AAX x86 x64

    What does it do ? Drums…, the most crucial part of of your mix that can make or break a track. For decades pro engineers have used various combinations of compressors, pre-amps ,eq’s and saturation to make styles of sounds that stand out. Not just a compressor or eq, Loc-Ness is the mystical plugin that brings all the right controls and colors for drums to your workstation . This is a dedicated channel designed for processing Individual Drum Hits, The room sound, and the entire drum bus.



    Viewed 5720 By Music Producers.


    • Steinberg Mastering Edition Enhanced 2002 VST DXi WiN-ZONE
      August 15th, 2019 ⚡
      Categories: DXi, Steinberg, VST, WiNDOWS, x86

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      Mastering Edition Enhanced 2002 VST DXi WiN

      Team ZONE & RADiUM | 2000/2002 | WiN | 4,20 MB

      ME Loudness Maximizer, ME Spectralizer, ME FreeFilter, ME Compressor, ME PhaseScope and ME SpectroGraph

      Every recording deserves to be mastered. Without mastering, a mix can sound dull and lifeless. Single tracks sometimes do not fit together with other tracks because of differences in the dynamics or the frequency characteristics. The Steinberg Mastering Edition is a set of six high-quality plug-ins for various VST- and DirectX-based host audio applications, which together satisfy all your mastering effect needs. Whatever the situation, the Steinberg Mastering Edition offers the tools needed – in the quality you expect of Steinberg Spectral Design audio software.



      Viewed 13087 By Music Producers.


      • Loudness Explained TUTORiAL Rev2-SYNTHiC4TE
        February 8th, 2019 ⚡
        Categories: TUTORiALS

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        Loudness Explained® TUTORiAL

        SYNTHiC4TE | Feb 08 2019 | 1.23 GB

        Understanding loudness gives you an edge when mixing, mastering, or just preparing your tracks and songs for further processing or release. See why with these tutorials! Adam welcomes you and starts with why loudness is important to understand, and then explores perceived loudness, normalization, and the consequences for playback dynamic range when applying these processes. Then learn all about peak normalization and limiting, and the important to note consequential loudness vs dynamic range tradeoff. Throughout the rest of the series you’ll learn highly useful topics and techniques such as converting audio to MP3 & AAC formats, playback headroom, how loud should you make your track, measuring loudness with both LUFS and RMS, loudness matching, what exactly you should compare to your loudness to and what workflow is best to use, advanced limiting concepts, true peak limiting, Fletcher Munson Curves, DC Offset, what affects loudness and so much more.



        Viewed 1860 By Music Producers.


        • Loudness Meter Pro v2.1.1 WiN MAC-R2R
          December 1st, 2018 ⚡
          Categories: AAX, AU, macOS, VST, VST3, WiNDOWS, x64, x86

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          Loudness Meter Pro v2.1.1 WiN MAC

          Team R2R | Nov 30 2018 | WiN: 6.7 MB | OSX: 6.4 MB

          (Win32/64; AAX*, AU, VST3, VST)

          Loudness Meter helps you find the true perceived loudness of your audio and prepares it for TV or streaming services release. Join the thousands of recording studios that already use it.



          Viewed 12405 By Music Producers.


          • Understanding Loudness and Metering TUTORiAL-SYNTHiC4TE
            November 13th, 2018 ⚡
            Categories: TUTORiALS

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            Understanding Loudness & Metering

            SYNTHiC4TE | Nov 12 2018 | 1.55 GB

            We’ve all heard of the ‘Loudness Wars’ that can be traced back to the introduction of the compact disc, pushing the digital limit with the belief that customers preferred louder-sounding CDs. In today’s world, however, producers are faced with restrictions placed on their music by different online platforms such as Spotify, YouTube, Tidal etc. Over these 12 videos, Kirk looks at de-mystifying some of the terminology used, shedding light on what they mean, how different levels are calculated and demonstrates some of the tools on offer to help get our tracks to optimum levels without being affected by online platform restrictions. Using real-world examples you’ll not only get to grips with acronyms such as LUFS, PLR, RMS and K-Metering but after watching this detailed course, you’ll also be armed with the knowledge and tools to make sure your track is getting played and heard the way you intended.



            Viewed 2388 By Music Producers.


            • RX Loudness Control v1.03a AAX WiN x64-R2R
              November 1st, 2018 ⚡
              Categories: AAX, WiNDOWS, x64

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              RX Loudness Control v1.03a WiN

              TEAM R2R | HAPPY HALLOWEEN | 11 MB

               PLATFORM : WiN64 – AAX, MEDiACORE

              Deliver transparent audio while meeting global broadcast specifications! RX Loudness Control works faster than real-time to ensure your audio mixes are delivered within the appropriate loudness standards. Designed specifically for audio/video post production and broadcast workflows, RX Loudness Control combines industry-leading, intelligent audio signal processing with an easy-to-use interface. Efficiently analyze and render your mix to comply with any of the global loudness standards, then instantly create a .CSV loudness report. It’s the best-sounding automatic loudness compliance processing available today—unparalleled in speed, accuracy, reliability, and sound quality.



              Viewed 6029 By Music Producers.


              • SLM2 v1.3.1 AAX VST VST3 RTAS x86 x64 WiN CE-V.R
                August 6th, 2018 ⚡
                Categories: AAX, RTAS, VST, VST3, WiNDOWS, x64, x86

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                SLM2 v1.3.1 WiN

                TEAM V.R | 06 Aug 2018 | 3.8 MB

                (Win32/64; AAX*, RTAS, VST3, VST)

                SLM2 is a smart stereo loudness maximizer including “analog spice” and 16x over-sampling. The goal of the design was to maximize the loudness of the audio signal while maintaining transparency. The SLM2 DSP analyses every sample of the incoming stereo signal within a defined time frame and calculates the optimal volume increase. This guarantees maximum possible transparency. The overall loudness can be further increased by the following, optional clipper stage. Signal aliasing can be reduced by enabling over-sampling.



                Viewed 4762 By Music Producers.


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