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M-Blender creates space in a mix by cleaning up clashing frequencies between tracks. It uses true spectral processing to dynamically carve space for the side-chain signal and prevent frequency masking. Now, achieving exceptionally clear mixes demands minimal effort on your part. No more clutter or frequency masking issues in your mixes. It’s common to have tracks that share similar frequency ranges in a mix, which can lead to frequency masking issues. The M-Blender allows you to effectively resolve this problem without sacrificing any dimension in your sound staging, thanks to its accurate spectral processing algorithm.
SpectraLayers delivers audio empowerment by showing sounds as visual objects. You can explore, reach in, take and transform, working wonders on tasks ranging from repairing and restoring audio to freeform sound design. Unmatched selection tools developed over many years are now joined by new artificial intelligence-driven audio extraction and repair processes, making this the most significant version of SpectraLayers yet.
The spectral reverb that shapes space, time and texture. Go beyond conventional convolution reverbs and enter a realm of lush, evolving, cinematic soundscapes. Craft long, dense textures with unparalleled clarity and mystery.
The spectral reverb that shapes space, time and texture. Go beyond conventional convolution reverbs and enter a realm of lush, evolving, cinematic soundscapes. Craft long, dense textures with unparalleled clarity and mystery.
LENS is a spectral dynamics processor with unbelievable punch and clarity.
Cycle has a visual workflow for synthesizing sound at the waveform and spectrum level. Using points and lines to design waveshapes and spectral filters, you have the power to add detail where it is needed and directly create the character of the sound you’re after. The result is a capable and productive sound design process. Part of this design philosophy is to visualize as much as possible, providing you with a graphic representation of the output signal – one that is updated in realtime whenever a change is made. With this in mind, the user interface shows different views of the signal and its spectral information. Each perspective doubles as an editor for the curve ‘wireframe’ that contributes its part of the signal processing chain. Wherever possible, Cycle sets no limits. There are unlimited points in a curve, unlimited spectral layers, waveshape layers, deformer curves, scratch envelopes, and unison voices.