MaGeSY ® R-EVOLUTiON™⭐⭐⭐

  • 112dB Redline Monitor v2.0.3 AAX VST3 x64 WiN-R2R
    September 19th, 2023 ⚡MaGeSY®
    Categories: 112db, AAX, VST3, WiNDOWS, x64

    112db Redline Monitor V2.0.3 Aax Vst3 X64 Win Mocha Magesy

    Redline Monitor v2.0.3 WiN

    Team R2R | 21 June 2023 | 4.1 MB

    Redline Monitor is a listening, mixing, and mastering tool that makes your headphones experience more natural: as if the sound came from a pair of external speakers. It replaces the extreme stereo separation that is characteristic for headphones by the detailed stereo image of near-field monitor speakers without any detrimental effect on the audio. Basically it is a so called ‘crossfeed plugin’ with a few nifty extra’s, that add extra spatiality while keeping the sound as clean as possible. It combines filtering, frequency-dependent delaying, mid/side processing, and room simulation to create a convincing acoustic soundstage that allows you to properly localize sound sources. It also adjusts the relative levels of panned sources as they appear on speakers, and moves the soundstage from an indeterminate location inside your head (with headphones) towards a clearly defined location in front of you.



    Viewed 58791 By Music Producers.


    • 112dB Redline Monitor v2.0.3 AAX VST3 x64 WiN-MOCHA
      July 18th, 2023 ⚡MaGeSY®
      Categories: 112db, AAX, VST3, WiNDOWS, x64

      112db Redline Monitor V2.0.3 Aax Vst3 X64 Win Mocha Magesy

      Redline Monitor v2.0.3 WiN

      MOCHA | 19 June 2023 | 3.7 MB

      Redline Monitor is a listening, mixing, and mastering tool that makes your headphones experience more natural: as if the sound came from a pair of external speakers. It replaces the extreme stereo separation that is characteristic for headphones by the detailed stereo image of near-field monitor speakers without any detrimental effect on the audio. Basically it is a so called ‘crossfeed plugin’ with a few nifty extra’s, that add extra spatiality while keeping the sound as clean as possible. It combines filtering, frequency-dependent delaying, mid/side processing, and room simulation to create a convincing acoustic soundstage that allows you to properly localize sound sources. It also adjusts the relative levels of panned sources as they appear on speakers, and moves the soundstage from an indeterminate location inside your head (with headphones) towards a clearly defined location in front of you.



      Viewed 9409 By Music Producers.



With Adblocker the page loads slower



MaGeSY®

ಮ್ಯಾಜೆಸ್ಯ್