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  • TB-03 Explained and Explored TUTORiAL-SYNTHiC4TE
    December 14th, 2017 ⚡
    Categories: TUTORiALS

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    TB-03 Explained & Explored TUTORiAL

    SYNTHiC4TE | Dec 14 2017 | 745 MB

    TB-03 is perfect to get that classic 303 acid sound without breaking the bank. Learn how to use this mighty silver box in this course by music producer and sound designer. The original Roland’s TB-303 is one of the most iconic instrument in electronic dance music. Originally designed to create bassline accompaniments, it was a commercial failure when it was released in the early 80s… only to be reborn a few years later in the hands of DJ Pierre, and other house music producers. With its unique squelching sound, this little synth is responsible for creating a whole new genre of music: Acid House. Now, with the release of the Roland Boutique TB-03, music producers and performers can finally get the 303 sound at an affordable price, and with some brand new features added in! In this course, music producer takes you knob-by-knob, feature-by-feature through everything this little silver techno box has to offer. You learn about its synth engine, built-in effects (overdrive, delay and reverb), its sequencer (both in the original mode and the brand new step mode), how to create songs by chaining patterns together, how to use it along with other gear (such as the TR-09), and more!



    Viewed 3619 By Music Producers.


    • Basics of Songwriting TUTORiAL
      December 14th, 2017 ⚡
      Categories: TUTORiALS

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      Basics of Songwriting TUTORiAL

      P2P | Dec 14 2017 | 704 MB

      Learn to things you need to know, to write the music you need to write This course covers some of the basic ideas in song-writing. Ever listened to a song you love and thought, how did they do it? This course offers some interesting ways to understand how lyrics and music are put together to write songs. Since the dawn of civilization, people have been using songs to communicate with each other, express ideas, and allow them to express their thoughts and feelings. The song is the simplest way in which ideas can be spread with music. There are no methods of creating art that are more wide-spread and accessible than the song. In this course, we look at how songs are put together. You will understand the important things to look for when listening to a song, and you will also know how to create your own songs based on these same ideas. You will begin by looking at lyrics. How are they put together, do they rhyme, and do the words have any implicit musical qualities? You will analyse two songs from different genres and times and see how various tricks are used to understand the song. From here, we can write a new song based on the same ideas.



      Viewed 1971 By Music Producers.


      • Kontakt Scripting Extra Credit Putting It Together TUTORiAL-SoSiSO
        December 13th, 2017 ⚡
        Categories: TUTORiALS

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        Extra Credit Putting It Together TUTORiAL

        SoSiSO | Feb 04,2017 | 2.61 GB

        Kontakt Scripting

        If you’re a student of Kontakt scripting, you’ve built some sample libraries, and you want to see more advanced concepts used in a real world project then these tutorial videos are made for you. This class will be of most benefit for intermediate to advanced Kontakt scripters who are looking to work for clients and want to find ways to code more efficiently and effectively.



        Viewed 5609 By Music Producers.


        • Working with T-RackS 5 TUTORiAL-SYNTHiC4TE
          December 13th, 2017 ⚡
          Categories: TUTORiALS

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          Working with T-RackS 5 TUTORiAL

          SYNTHiC4TE | Dec 13 2017 | 511 MB

          In this Groove3 video tutorial series, reveals the new features found in T-RackS version 5, plus ways to use T-RackS to master your tracks and productions! Eli starts by welcoming you and gives a solid overview of the overall layout of the T-Racks 5 interface. He then hits the ground running and covers the new Dyna-mu, EQual, and One plug-ins in detail with sonic examples. Next, it’s on to Master Match, which allows you to learn the sonic characteristics of a reference track and the track you are working on, and then create an EQ and level curve to match the current material to the reference track!



          Viewed 3079 By Music Producers.


          • Neutron 2 in Action TUTORiAL-SYNTHiC4TE
            December 13th, 2017 ⚡
            Categories: TUTORiALS

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            Neutron 2 in Action TUTORiAL

            SYNTHiC4TE | Dec 13 2017 | 1.08 GB

            Studio guru pulls back the curtain and shows you what using Neutron 2 mixing tool is all about. See this amazing mixing assistant in action, in a real-world mix session. You’ll then be able to tackle your own mix sessions with success! Marcus begins by welcoming you and plays the track that will be used in the series. He then covers basic setup and the approach you’ll use together to mix the track at hand. You’ll also get in-depth overviews of the Neutron 2 Gate, Tonal Balance Control, Mixtap Plug-In, and the Visual Mixer. Moving on, Marcus now shows you how to set up the static mix, gives a deeper explanation of the game plan / approach to mixing the track, and reveals the new & improved track assistant and how it can be utilized to auto-detect a good starting point for mixing your tracks.



            Viewed 1773 By Music Producers.


            • FMOD Audio Implementation for Video Games TUTORiAL-kEiSO
              December 10th, 2017 ⚡
              Categories: TUTORiALS

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              FMOD Audio Implementation

              for Video Games TUTORiAL

              TEAM kEiSO | 19.04.2016 | 0.98 GB

              Creating dynamic, interactive, and versatile audio implementations for video games has never been easier. In this course, FMOD Audio Implementation for Video Games, you’ll learn to use FMOD’s sound module building blocks to put together some fantastic audio for your games. These techniques can help you get the most out of limited RAM space by using the audio files you have to maximum effect. First, you’ll learn about different kinds of sounds (single, event, multi, and scatter sounds) and when to use them. Next, you’ll cover real-time parameter changes, randomization, layering effects, and more through exercises and examples demonstrating real-world application. Finally, you’ll reach the culmination of these newfound skills as you learn how to implement music into your games. By the end of this course, you will have been empowered to add life and responsiveness to your video games through multi-layered, responsive audio design. Software required: FMOD.



              Viewed 4898 By Music Producers.


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