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  • Pre-Game MiDi
    April 13th, 2018 ⚡
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    Pre-Game MiDi

    TEAM MAGNETRiXX | 13 April 2018 | 20 KB

    50 custom melody MIDI loops.


    Viewed 4536 By Music Producers & DJ´s.


  • Mobile Game WAV-DiSCOVER
    April 4th, 2018 ⚡
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    Mobile Game WAV

    DiSCOVER | 03/APRiL/2017 | 528 MB

    Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – our most fun and genuinely game play inspired sound library yet! Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel. It’s a sound pack that will bring instant familiarity to the users of your game, video or motion graphics production. With Mobile Game you unlock a lovable mixture of musical stabs, modern & retro pickups, crafting essentials, tonal and organic game trinkets, upgrades, power ups, a variety of coins, bubbles, UI and much more Mobile Game fun.


    Viewed 3812 By Music Producers & DJ´s.


  • QUARK for iRiS 2
    March 27th, 2018 ⚡
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    QUARK for iRiS 2

    FANTASTiC | 27 March 2018 | 309 MB

    “Quark” is a unique collection of deep underscores for  Iris 2. While Iris 2 offers a wide selection of great factory patches, it contains only a few pure, playable, ever-evolving underscores. “Quark” gives the users of this amazing instrument an essential add-on, made of tuned textures and field recordings carefully blended together, ranging from gritty to heavenly atmospheres. Hope you enjoy it!


    Viewed 5198 By Music Producers & DJ´s.


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    Drums of the Deep II UNLEASHED KONTAKT

    FANTASTiC | 24 April 2017 | 10.7 GB

    “Drums of the Deep II – UNLEASHED” is a percussion library for Kontakt 4 and above (full retail version only – not the free Kontakt player) For this library, various ensembles of drums were recorded, including original instruments used in famous scores such as “Lord of the Rings“, “Star Wars” and “Harry Potter“. Instruments are up to five mic positions, with as many as seven dynamic layers, multiplied be seven repetitions per hit, giving a total of up to 49 possible iterations of a particular hit, to ensure realism in performance.


    Viewed 8755 By Music Producers & DJ´s.


  • Bloodborne Sound Effects WAV
    March 11th, 2018 ⚡
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    Bloodborne Sound Effects WAV

    P2P | 11.03.2018 | 264 MB

    +800 files including THE SOUND OF THE VISCERAL.

    (No spoilers, no dialog, filenames unchanged)

    +800 files This is just part of the thousands of audio files in Bloodborne, and are what I would call the “true sound effects”.


    Viewed 6364 By Music Producers & DJ´s.


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    Cinematic IDM MULTiFORMAT

    AUDiOSTRiKE | 24/08/2015 | 5.13 GB

    WAV, ACID, Kontakt, EXS24, HALion, REX, Reason NN-XT, Apple Loops

    Cinematic IDM provides over 3 Gb of complex intense rhythms and emotional textures. This massive library explores the cinematic side of IDM music and the most modern and experimental aspects of cinematic music. The result is a library that combines all the thrill, drive and drama of the best of cutting-edge dance music with the sense of exploration, innovation and avant-garde of movie soundtrack creation. Cinematic IDM is ideal for composers of film, TV and game soundtracks who want to create exciting soundscapes for action sequences and high-tension sequences as well as for scenes of suspense or horror. It is equally useful to producers of dance music who want to give their creations an epic cinematic feel.


    Viewed 10277 By Music Producers & DJ´s.


  • Creating Game Audio Explained TUTORiAL
    March 3rd, 2018 ⚡
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    Creating Game Audio Explained TUTORiAL

    iLFSN | 03.03.2018 | 2.3 Hours | 963 MB

    In this video tutorial series, sound design guru shows you what you need to know to get started on creating audio for the incredibly lucrative gaming industry. Gary starts by welcoming you and then goes over what is Game Audio and how it differs from other media and sound design, followed by all the different types of sounds found in games. Then, together you’ll cover topics and sound design creation steps for things such as background sounds, seamless looping backgrounds, background music, and vertical layering. Now it’s on to sound designing unique sound effects for games such as gunshots and UI and achievement sounds. Game engines are next, and Gary goes through the different game engines available and how you can use them for sound designing. Using Wwise to Design randomized sounds, sequence sounds, use blend containers for transitions, and use interactive music hierarchy are all explained in detail, along with tons of other gaming audio specific techniques and tricks.


    Viewed 4393 By Music Producers & DJ´s.


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MaGeSY ® R-EVOLUTiON™⭐⭐⭐