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MaGeSY ® R-EVOLUTiON™⭐⭐⭐

  • GSi VB3 v1.4 VST VSTi WiN-ASSiGN
    October 17th, 2015 ⚡

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    GSi VB3 v1.4 VST VSTi WiN

    TEAM ASSiGN | 29 JUNE 2010 | 7.23 MB

    VB3 is a virtual tonewheel organ which simulates an american electromagnetic organ of the old days, but it’s also capable of other simulations like the italian transistor organs of the seventies or the red-tolex organs played by famous pop bands of the sixties.



    Viewed 6046 By Music Producers.

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    • GSi Shake Pad v1.1 VST WiN-ASSiGN
      August 13th, 2014 ⚡

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      GSi Shake Pad v1.1 VST WiN

      TEAM ASSiGN | 02 MARCH 2010 | 3.82 MB

      ShakePad is a virtual multi-effect unit intended for real time sound manipulation via an X/Y pad. It includes 50 different high quality effect algorithms with full stereo operation.



      Viewed 10552 By Music Producers.

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      • Genuine Soundware Plugins Pack WiN MAC-R2R
        May 3rd, 2014 ⚡

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        Genuine Soundware Plugins Pack WiN MAC

        TEAM R2R | 2014.05.02 | 800 MB

        KeyPerformer.v1.1, MilesTone.v1.0, ShakePad.v1.1, VB3.v1.4



        Viewed 8710 By Music Producers.


        • Spring Reverb Type4 v1.0.1 AU VST UB WiN MAC
          March 11th, 2014 ⚡

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          Spring Reverb Type4 v1.0.1 AU VST UB WiN MAC

          VST AU PC & MAC OSX UB REPACK-DYNAMiCS

          Team DYNAMiCS & AiR & NEMESiS | 01-26-2009 | 6 MB

          A spring reverb is a system to obtain artificial reverberation invented during the 40’s by Laurens Hammond (also inventor of the Hammond Organ). In a Spring Reverb pan, the audio signal is coupled to one end of the spring by a transducer (a device that can convert electrical energy into mechanical energy or viceversa). This creates waves that propagate through the spring in both directions. At the other end of the spring there is another transducer that converts the motion in the spring into an electrical signal, which is then amplified and added to the dry sound. Most spring reverb units use several springs together, with each spring having its own characteristics (length, dimensions, tension, etc.) resulting in a natural reverberation by summing several delayed sounds at fixed or random intervals. However, with real spring reverbs the user isn’t allowed to change these characteristics. A software simulation like Type4, on the other hand, allows you to adjust parameters like “decay” (reverb duration), the dampening factor, the virtual spring tension and other parameters that affect the overall timbre of the reverb effect. Why should you want to use a spring reverb rather than a precise and modern digital reverb? Spring reverbs have typical sonic characteristics that, nowadays, make them desirable mostly as effects on their own rather than simulations of an acoustic phenomena.



          Viewed 6421 By Music Producers.

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