REVERSiDE v1.0.0 WiN MAC
Team V.R | 29 July 2026 | WiN: 63.75MB | MAC: 97.33MB
⚡ Dual-Engine 3D Spatial Reverb ⚡
REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment. A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.
Features:
* Versatile dual-engine fully algorithmic reverb with separate, highly tunable Early and Late Reflections engines.
* Deep control over space, tone, stereo image, timing, and decay.
* 3D positioning for placing a virtual source and listener inside a simulated acoustic space.
* Useful for building a coherent shared space for multiple instruments in a mix.
* Physically inspired room shaping plus familiar musical reverb controls.
* Material/ER and Decay filter follow/match modes for linking tonal behavior across the engines.
* 14 unique diffusion models.
* Dedicated mini diffusers on both engines for extra density and texture.
* Separate stereo controls for the Early and Late engines, with a special WIDE mode for the Late Reflections tail.
* ER-to-LR send control with selectable pickup point in the Early Reflections chain.
* Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
* Automatic modes for reflection count and reverb time, derived from the geometry of the virtual space.
* 3D processing can be switched separately for the direct path, Early Reflections, and Late Reflections, with selectable quality modes.
* Extended tail envelope mode for creating non-exponential decay profiles, especially useful for hall simulations.
* Two ways to control ER/LR and Dry/Wet mixing: balance-style workflow or absolute gain in dB, with automatic conversion between both views.
* Absolute and relative room-size modes for shaping dimensions in different ways.
* Can move from reverb into resonant, echo-like delay effects.
* Unique reverb density control that simulates scattering through irregular, split bounces.
* 100+ internal LFOs for animating many aspects of the algorithm while preserving harmonic detail in the tail.
* Rich visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angle views for directional reflection patterns.
* Hundreds of presets, including contributions from RumbaCodex and Nirto (NSONICS).
* Easy page for quick adjustments and fast preset-based workflow.
* GPU-rendered user interface that keeps more CPU available for audio DSP.
* Localizable user interface.
* User-adjustable UI color themes.
* Included color theme presets.INFO/DEMO/BUY: https://mage.si/REVERSiDE
REVERSiDE v1.0.0 AU VST3 CLAP x64 WiN MAC-V.R
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